Dischord
Music
composed and programmed by Marcus
Alessi Bittencourt
The
music for Dischord is a piece of Musique Concrète, projected by
a quadraphonic sound system and realized in real-time by an algorithm programmed
with the MAX/MSP environment.
What you hear is the interaction of five (or optionally six) constituent
sound elements :
-
Three collections of concrete sounds, each corresponding to a specific
dancer and to one of the three areas tracked by laser beam-breakers. Each
layer is assigned to a fixed stereo position within the quadraphonic spread
range.
-
train station sounds, wind and rain sounds, muslim call to prayer, choir
of human voices ;
-
car engines failing to start, screech of car tires and car crash, street
drill, glass breaking, door noises, pigmy chant played backwards ;
-
footsteps, a woman's sighs and vocalizations, cabaret music ;
-
An assortment of African drums (Burundi war drums, Nubian drums from Egypt
and Gnawa music from Morocco) arranged in twelve groups of patterns. The
drums are played through moving positions inside the quadraphonic spread
range.
-
Sixteen bells, tuned to a micro tonal scale based on the proportion of
1.038566, an addition of 65.5113 midicents. The bells are also played through
moving positions inside the quadraphonic spread range.
-
A live close-miked berimbau player can figure as an optional additional
element. If present, the berimbau part presents improvised patterns of
brazilian rhythms. The berimbau sounds are processed in real-time and mixed
together with the other sounds in different positions inside the quadraphonic
spread range.
The MAX/MSP program responds to stimuli from the dancers as they cross
the system of three laser beam-breakers positioned on stage. By crossing
a beam breaker, a dancer influences the density (rate of the appearance)
of the concrete sounds of the collection associated to that particular
beam-breaker. When two of the beam-breakers are crossed simultaneously,
one bell sound is played at a random location. When the three beam-breakers
are crossed simultaneously, an arpeggiated chord of three to seven bells
is played. The comparison between the densities of the three layers of
concrete sounds and the density of the bells yields the changes in the
drum patterns.
Listen to an
excerpt of the music in MP3 format.
See a video of the first performance (quicktime
movie).
Visit the main projects page
E-mail the composer
Visit the composer's web
site